Tomorrow, and Tomorrow, and TomorrowZevin, Gabrielle
Surely if Shakespeare was alive today, he would be a 'gamer' immersed in the stories and infinite possibilities of computer games, not unlike Sadie Green and Sam Masur. From the moment they discover as children their shared love of video games, they unknowingly are set on a trajectory to huge success with their creation of a game that challenges the moral choices of its participants.
As the decades pass and their games and projects continue, Sadie, Sam and their friend Marx delight in the endless chances and restarts of the digital realm even as they grapple with the many challenges of the real world.
Infused with art, literature and philosophy, this is an exciting and challenging story confirming the human need for connection regardless of the realm we inhabit.
Comments from BDS Reviewers
"No negatives for me. The book reminds me why I read fiction."
"This book is a love story, a coming-of-age story, a work story and so much more."
"I found this book very readable and wanted to keep at it. The plot was complex with surprises, both good and bad, along the way."
"I would never have taken this book from the library or purchased it because gaming is the central setting; that would have been my loss. It is so much more."
"I loved the skilled writing. The author is able to alter the tone of the narrative and believably describe young people's experiences."
"I enjoyed the fully formed characters in the main, especially Sadie, Sam and Marx."
"I enjoyed being immersed in the world of computer games, despite my own personal lack of interest; and my concerns about what they do to developing minds. I was able to see good in them, to my surprise."
"I think this book is a challenging and engaging read. Because it deals with computer gaming, it has a lot to offer to those who are hardly aware of this world. Those who are involved with gaming would probably find it an enjoyable read also."